Sokoban is a puzzle video game where players take on the role of a warehouse worker tasked with moving boxes to specific storage locations. Designed by Hiroyuki Imabayashi in 1981 and first published by Thinking Rabbit in 1982, Sokoban introduced a gameplay mechanic that’s since inspired countless clones and variations.
The rules of Sokoban are straightforward, making it easy to pick up yet hard to master. Here’s what you need to know:
Sounds simple, right? The real challenge comes from planning your moves to avoid deadlocks—situations where a box can’t be moved to its target anymore. This strategic depth is what keeps players hooked.
Sokoban is more than a game—it’s a mental adventure that rewards patience, creativity, and persistence. Whether you’re solving the original 1982 levels or exploring modern remakes, its charm lies in turning a simple warehouse into a playground for your mind.
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